![]() For any old school guys still out there, this is one of the purest skill-based Mario Kart games available. You can also turn off items and just have a straight up race, or keep them on and enjoy blasting each other with shells. My power-sliding skills from the first game could quickly be adapted to Super Circuit the speed and accuracy with which you can slide around a turn-heavy track like Luigi's Circuit is so satisfying and fun, yet still lets you feel like you're totally in control. The four-player system link up is so much fun even when my friends at Uni didn't have copies of the game, we could still each play with Yoshi only. The new tracks were awesome, and it was faster, smoother, and more visually pleasing than the SNES one, while still sticking to its Mode-7 roots. It was literally that game plus a whole lot more. The moment I played it I thought, this is the true sequel to Super Mario Kart I’ve wanted. Mario Kart WiiĪfter sampling the game through a download play session with a friend’s version, I quickly decided to get the game myself. ![]() My wife, for example, loved playing with the wheel-finally, a racing game that responds to the controller being moved left and right! (Anyone with a little sister or girlfriend knows what I'm talking about!) For me, this game got the balance between family friendly and Mario Kart diehard just right. The controls are great for bringing in new players. All this kept me playing the game every week for the best part of 2 years, something no other Mario Kart has managed to do to this day. To this day this is the only use of Nintendo Connect 24 I've ever had the blue light flashing on the Wii meant I had a new ghost challenge or a new tournament to try.Īnother thing I love is being able to download and view ghosts from the top players in the world, letting you in on their secrets-something bizarrely missing from MK7. Not only could you race online with friends, you could exchange ghosts easily with them, see rankings on each track of who had the best time, and even go online with someone sitting next to you. The online part of it also extended the life of the single-player game by supplying weekly tournaments, which reused assets from the main game in new ways. With the Wii's lackluster (at best) online structure, I didn't have high hopes for anything with Mario Kart when it came to the console, but I ended up being pleasantly surprised. Not a game I go back to, but one I have fond memories of playing with high school friends after we got bored of Goldeneye, good times! Mario Kart 64 Power-sliding got a great upgrade and took skill, and a lot of practice, to get right-nothing is more satisfying than seeing that smoke change colour as you glide gracefully around a long corner. No longer were tracks limited to a few themes, they were set in various places in the Mushroom Kingdom, even places we'd never seen before like in front of the Princess's castle! The battle mode felt so different from the original game at the time that it took me a LONG time to adjust, shooting red shells from high places to hit people on the ground never seemed to work well enough for me, but the new items such as the spinning red/green shells really added a lot of strategy which I liked and eventually got used to. What the tracks lacked in character, they made up for in variety. ![]() James Charlton has compiled his top five Mario Kart games.Īfter being initially disappointed with this "sequel" to one of my favourite SNES games, I grew to appreciate the four-player battle mode and racing with friends. ![]() Because we can't get enough Mario Kart in our olives, this week's Fave Five celebrates the prestigious multiplayer franchise.
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